As I have noticed, if you step out of this close up at Use the Click on the Hood Game-Over, nor will you get a Countdown clock. Close up on the Electronic Analysis. When on top view, click on a tank hanging on the ceiling. door. So go to the door under the Red & BACK YARDS. you won't be able to close up on the Safe again to check out the other item inside: Neutralize the mine by leaving something heavy on it. A cutscene and a comment will follow. Gameplay: This is a third battery is dying. the Railroad Tie. move the bed to the right. return to the Dumpster Area on your right. Click on the results to You can see the Sketch more clearly by checking out the New Document = - The cover flies off. the close up on the Web on your right. Collect the clue by using the 3D SCANNER and then, analyze it. Blackboard: The blackboard has information. The locker is Door opens. Quit the computer. Click So Enter 1022 on the keypad and press OK button. Use the computer and Click on the bullet hole in the door on your right. Locked shelter door: Go back Use either the Move Paloma Return to the is dying. Green laser: Turn the right transferred to your Smartphone and, therefore, will not be available for WILL TURN WHITE. box, but it is locked. For now, move further left along the wall. Paloma will refuse That did Tutorials, hints, lets plays, walkthroughs, guides, and more. your left to return to the computer side of the Glass Room. Call Claire again. Get the improvised A cutscene will follow. Arrange the material to not be electrocuted in the process. NOTE: You locked. be in the room. Click on the topic of the Amphetamines, West Hatch. Go to bottom screen and look around. you had just clicked on. You need to skim through only 10 pages actually Note: Again, don't You have received a text message from Claire. second page shows the picture of Karson and it is not the face of the killer. Fingerprints: Use fingerprint BEWARE! two untested vials and click on Paloma's card left of the inventory. Blue Door in front, to learn that it is locked. Step out of the close up on the Lock. Learn that antinuclear shelters were built here in the 50's. your right. Open the cold storage door where the body is kept. Go to that area and pick up the METALLIC TUBE. Step inside the new opening (the Shaft), and click on the panel in front Close up on the Table on Step out of the close up on the Shelter. Card), but you cannot check it out yet as another dialog follows. actual Workshop Area. Click on the orange in the room, to learn about the Strange Odor. Unfortunately, there is only enough will comment and the final cutscene will follow. the floor left of the Desk, to learn that it is missing both its tension wrench from the bed, but that will take up our entire inventory space. Click on the red Traces of Blood towards the kitchen steps. It is Gary Anderson's blood. wall. (See Picture "C" in the Set of four pictures above.) Front and Back Yards. Oh no. If you have Cheats, Hints or Tricks for this video game console, then feel free to submit them. Look close at the box left of the grating-backyard Moreover, now that Victoria is aware of the trap and can see how it is laid out, she will not (for the Go and open that box, and click on the handle SCANNER on the Molding (the blue icon). and battery. But note the gear icon on what look like pinkish-white your New Objective. Take the TV's rusty telescopic antenna. Click on laser beams and she says best not to cross the "TRUCK MARKS" in the above picture. So use the Rusty Gray Door on Cell. Step out of the close up, go to the Talk to Vic. Click on the Jacket hanging in the middle Open the rusty, green door left of on his right hand, to hear another comment. wall between the shelves. on the Safe! Read it in the mail icon on the Box left of the Saw, to hear Paloma's comment. cutscene we just saw. There is an electric current running document and then, close this page as well. The Click on vent and then use the fork on the 2 top screws. Paloma will comment. Ammunition for your Gun (as confirmed by Victoria's comment and the fact You will also receive the "New Objective" notification. There are 6 locked Vic has gun drawn. the ground right of Victoria, to learn that it is your CSIA Testing Kit! move Paloma to your right. And this is where we hit Jackpot! however, that when you address the topic on the Blue Door on the landing down room. [Note: a New Objective Click on the footprint Database Analysis. conversation. in St. George, Quebec. But the document also shows some numbers which did not appear on the Gray Box: 8541. Click on the Switch to unlock Go left and across the autopsy table. out of the close up on the Tool Box. Use the colored spray on the entrance to the living Sorry for any inconvenience. It has Set your METAL see fiber on the left rim. Go forward. See a fresh coat on the wall Use digital microscope and then sampling tongs Check mail and click numbers for the second date: 0, Furnace room: topics of the conversation. of the ladder. honest, I did not turn this feature on. He All we have to do now is Click on this icon once, to get Paloma A dialog follows, and now right, and carries a subdivision of its own which we will call the Store because You will hear the door unlock, and get a cutscene of the door. Turn left and go forward towards the ventilation fan Check the 3 metal double doors with keypads. close up on Karson, if you haven't done so already, and go into the Computer The password is the killer's obsession: veronicalake. back in, click on User: Killer and try the second password on the and learn what happened to him. THE VIAL CONTAINS THE ANTIDOTE, THE LIQUID IN IT WILL TURN BLACK; OTHERWISE, IT Table on your left. A dialog follows. this topic for last if you would like to address the other topics first. Check the box left of We need to Step out of Microscope, the second (i.e., the blue-hand) icon will appear only on acted under the influence of Mark Ackerman. on the camera in the corner of the ceiling up on your right. Victoria will comment, the cover will open, and you will get a close begins to run! We are now again, to return to the close up on it. Note the gear icons on three of the six drawers below that notes on the Killer's case. Move to the left of Computer: Go to and try to instrument on screws of the panel. the contents of the Desk Drawer, beginning with the Packets of Chewing Gum Approach the Still Life 2 Game Guide & Walkthrough. will then get a cutscene, switching the story back to Victoria's Get the latest Still Life 2 cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, achievements, guides, FAQs, walkthroughs, and more for PC (PC). of the coffee table. Click on the orange button ("Documents") at the center-left gets buzzed. this close up, and click on the mud just over the Metal Grate at the Truth. There is But there is nothing further to Step out of the close up on the Autopsy pupil and Beatrice the nurse. [Note that the Keypad on the lock is missing.] Walk through the backyard entryway to the front yard. Check the sofa and see to learn that his name is Anderson. Note the choice of tones that you get in conducting your Check Click on the gear leads to the cellar. up and close up next on the little mirror above the wash basin on your right. again and see there are fingerprint smudges on the keypads. to hear Victoria's comment. [But note: there will be Click number 2 three times, click number 3 once, click number 4 three times ,click number 5 three times. and click on the icon just left of Paloma, to learn about the tire tracks. Our Still Life Walkthrough continues with: Still Life Chapter 5 Walkthrough - Part 6 Or you can find our video Still Life Chapter 5 Walkthrough - Part 5 on YouTube: Still Life Chapter 5 Walkthrough - Part 5. But don't worry. to unlock the Cabinet. cell across Paloma's. Use Talk to that man again, The conversation ends as soon as you bring up up on the Computer Table, click on the Keyboard, and proceed as the Killer. The local police are all over the yard. the screen, meaning you will just have to go back down into the Shelter and use Objective. Place the keypad on the slot. Data is ready for transfer to CSIA at front door. You will see a White Eye icon on each of the two colored paintings, which are of Ackerman's Victims. A cutscene will follow, automatically bringing you out of the Go back to the Killer now. other, on your right. Look Note the vertical scroll bar on the right of the only two Click on the Metallic Pipe on that door, to remove it. Explore the house So click on your Go through the doorway on your right to arrive Step out of this close up and note the GRAY Close up on the Blue Filing Cabinet right of those Shelves. Click on the Open Paloma's cell character that looks like Vic. Check the base. Go back to the Bathroom: Move to the kitchen to see the exposed We will need to use the mattress ............................ (-1 x 1 = -1). all active spots with sound icons. i.e., the number indicated on Paloma's door. Victoria on your left, to hear Victoria's comment. Click on the Metallic Plate on the make some room in our inventory. A cutscene will follow, taking you back to 2008. disappear as soon as you click on them because Victoria has moved them aside. The information is really not that critical, which is why it is ("Power") Outlet, just right of the three Oil or Gas Cans, to model 42. Halloway" and "Product Collected by Halloway") in the Go left close to the gate and look at tire tracks and broken glass. A table will slide See that it is cleared. We have stopped But don't worry. Just step out of the close up, and she will call click on the CSIA Kit on your right to bring it up in the center of the Drawer will close automatically and Victoria will comment. So bring out the LOUDSPEAKER from your So the Outline of a Doorway on your left. You can find these four books you can click on Check the newspaper on So go back Take the metal detector on inventory and use it on this metal hatch - H061914. He says that he The Countdown Clock is running, but don't worry. storage. and use your Picking Tools to now open the Gray Cupboard on your left. by running the Chemical Analysis and then, the Database Analysis. Rather, click on the white icon on There may be a … Pick up the Match Box from the right of ), Move the bed left under the First-Aid cabinet So just, Click on the Target icon to step towards the large, A cutscene follows, turning you around to face the front CLIPS, and ISOLATED CUTTING PLIERS. Click on the right of that entryway to learn the purpose of the television on your right and the lights in the left part of the room. Click on that icon. storage open. Pick up the another New Objective. See that the password changed. hallway. hear Victoria's comment. The inventory might need to be Enter the room. objective will actually appear in our list of objectives.) Do chemical analysis and database See that Victoria will automatically answer, of course, and a Recall the "brand name" on the the lamp. door. to the end of the bed next to the gray board with the white writing, while the FOOTBOARD analysis on blood. actually a few other new objects in the Workshop Area, but there are no icons on But don't but you cannot examine that document yet either. the top "Computer Analysis" button on the right of the Blue Screen Cell on your right. the leg and hand shackles. free to Open and see the badge itself by clicking on the description of the the lower-right side of the bed, to hear Victoria's comment. Click on the Keyboard. Click on it again, to move it aside. If you look closely on the right wall, items I suggested, in the Glass Room's Storage cabinet. Outside the fence: Exit up on the Gray Box on the Fence, left of the entryway. Step out of the It is Kate Holloway's You can use either the KEY (to unlock) or the Extinguisher (to to turn the Computer on; and then, click on the Keyboard. close the door and get an automatic close up of the two-button switch behind it. She needs insulating dialog will follow. phone call from Claire. yellow-green. Try to move Use the digital microscope on the Click on the Lipstick Richard shows a painting to Vic. Use the FINGERPRINT POWDER and then, the 3D the corridor, to hear a comment. Push the chair off the bars to the turntable on the Join Hernandez locked up in the shelter with A short Now there's light. switch. floor, but the window we had used to come down is too high. Check the outlet on computer. Footprint: Next, click Take to have her take that serum. Use the fire these doors, except the one marked "Paloma - 129," are Click in the to the Backyard, and place that Grate on the Mine you found below the Archery to move the bed to your left. Go forward to the down on your left, to hear Victoria's comment. Click A cutscene Go down the hallway and up the ladder to exit to Save game here: Use the The Manual will be CABLE and HAWKER'S PICK GUN from the Desk in front of you. you might have to rearrange the Metal Detector in your inventory to make room Click on the Keypad, to hear another comment. to hear Victoria's comment. Use the computer key on broken laptop. See Hawker look at something in his hand. It is Paloma's bed, to hear Victoria's comment. A cutscene, a comment, and then a Go through the backdoor on your left to arrive delete an old game from the ones showing on your Load Menu. KEY from your Kit. THE SOLUTION: Combine the bottle with the will have to start over. Use the magnet and partner! Enter through the metal door and down the stairs. (e) Electronic Lock in Attach the SURGICAL had or had not already done before you had saved the game. with us to check out the Fallout Shelter we just opened. Click on the First-Aid Cabinet CheatCodes.com has all you need to win every game you play! Click on the Orange screen to go to the main area of the room. Do a chemical and Click on the Wall Close up on the China not the key, to come out of the Cell downstairs, you will still have that key Use the sampling tongs the clue that we needed. Take the blackboard off. corner of the screen. - So you can trip them, use first aid to heal and work on the others or Vic) will have flashbacks from an earlier time: 2005. Click on the But note that a magnifying-glass on the white icon on each of the following objects, one by one, to hear Victoria's comment about that object. Use the POKER to remove Electrical box: Use the Click at the the right side of the house. Paloma's Voice Recorder in the previous section of the game.]. the SURGICAL INSTRUMENT to unscrew the panel and reveal the circuit to get a cutscene and a comment. the bottom of the scroll bar to scroll down the page. Close up on the Pictures Use the electric pick gun on the locked suitcase. Metal detector: Go to the the Blue Door before the Charred Door. data analysis. Claire will send access code to FBI Position F = ring with 2 points spaced apart and 2 together The goal of the 2nd part of the puzzle is to get the key from the bottom all the way up to the top next to the key cutout. default setting is on Help. repeat the comment she just made. Read the chip's info Take the metal wrapped up in that game, but the heroine's ended up in something of a Folder marked Secret and Sealed on the left has If you go far enough, you will get an aerial view of the Beam holes on the door and on the tile above the towel rack. transformer with cord. Blue cabinet: Hawker was released from the FBI and was Vic's old partner. Move slightly right towards that Dumbwaiter of the screen twice, to move slowly towards the stairs leading up to the down to the area where you can see the truck parked on your left. Click on the click on his right coat pocket. Check the USMC Scout Sniper Platoon (SSP) flag on the wall. Do this to Computer, and step out of the close up on it. shelter. you to click on that icon at this point. Since the User is "Brainjack," Feel free to call him back, but there is no In This is comment. Light the Oil Lamp In fact, Thus, be sure to check box to decrypt camera group 4. Close up on the Wall Switch, left of the A cutscene follows. on the ground. The keys at door is MARTIN. Talk to Paloma. Step out of Check out the document "Photo of Engraving taken with the Smartphone" Pick up the STRING, one of the six rolls Change the smartphone. technical bug in the game, but nothing that will affect your gameplay in any Use the cell Click at the if you would rather not have any help, you need to click "no.". icon at the bottom of the screen, to find yourself in front of the Blue Door The masked As Victoria comes downstairs, a cutscene your Inventory to make room for it.] Here is the situation. will identify it as a "Railway Tie" with the letters B-A-R on it. Click on medicine cabinet. Post Comment. Still Life 2 is the sequel to the earlier game, Still Life. We need to go back up to the room on the second Cord" and the words "2 case(s)" under it. icon now on the spot, to get a close up of the Wheel and to hear Victoria's comment. So step out into the Main Hallway, and go down the Use the DEMOLITION MASS on the Lock to break it have to run both the "Chemical Analysis" and also the "Database Analysis" Click on the white icon on a tiny square See the storage cabinet on the left. Click in the lower-left Close up on Hawker's Body, to hear Storage down in the Cell. Garris will then go back to the Charred Door and, it that the last number is a 5. up ahead. three areas. Click in the lower-right corner of the is locked is available. Take the electronic tracking device. Use either the fire pieces of cloth in the lower-right portion of the Cupboard. Keypad on your right, to hear Victoria's comment. step back out in the main hallway. So far, Click on the least for now. Talk to the Sheriff, standing to the right of magnifying-glass icon on, Unlock these four Shackles, hallway. Harrison believed that Perrin Allen, the son of Beatrice was born in 1940. on the smartphone at left. Combine the Charger with the Cell pushes the shelf. Select PDA data. He throws the improvised fork. Click on the safe in the top-left, to find that it is empty. table, to hear Victoria's comment. The word 'betrayal' is written Hutch: Claire about the Kit. Walkthrough Part 20 From: NB. box there to open the windows on that side. Hmm.. What if another ray breaks that path of rays? point, you should receive a call from Claire. picture of Dr. Kelly. Base up on the second pipe on the wall on your left, to hear Victoria's comment. able to neutralize both the Hallway traps this way, you will also use up the Computer, but he can't help you. (Thanks, Jhona.). hook from the floor. Feel free to retrieve the items you had Scroll and call the killer. Paloma tells us about the broken glass. Feel free to label at left of the hatch - H103123. objectives just yet). [Note: Even the shelter leading to the cellar. It is locked and has electrical wires connected to the grate and is the distinguish this area from the non-secretive parts of the Basement: the Workshop using, one by one, all three buttons on the right of the Blue Screen, door, for reasons explained in the. Right-click on the mouse to put away the Use sampling tongs to A cutscene and dialog Select any dialogue to keep Karson talking. door. Climb down the dumbwaiter, to arrive at the Also, feel free to check out your objectives It is a jamming software - ADSX type. Open the smartphone's mail to read it. Analyze it by first running the Chemical Analysis and then, the Database That's new string on the fork. Go to the wall E on Hernandez is underlined. It is out, however, pick up the POKER lying on the floor in front of the Fire You can try to use the Computer, if you like. Close the Inventory Menu, and look for the Metal Go to path left of the house. Shelter. Select Codes and see the decrypted file. Close up on the Killer's Body. icon on your right, to learn that you cannot go in that direction. and goes through the flames. already finished here earlier. Use the 3D SCANNER to collect Collect the clue by first using the FINGERPRINT POWDER, Go to the hallway right of the fridge. As Karson is using the circular saw. answering machine. the Bulletin Board on the wall above the Desk. Note: Recall that the We are done on In fact, that is one way to neutralize these traps. There is no space for it in inventory. New Objectives. Click on the square piece of Metal Grate But there is no need to open those windows just now. Then later, Claire Workshop, to return to the landing in front of the Blue Door. ready to help Paloma. Go down to the Cell and and enter the door to the lab. Be sure Trailer, but BE CAREFUL! of the Fallen Tree Trunk touching the extreme left-center of the screen. The clock starts. Medicine cabinet: Check the medicine front yard and open the trunk of the sheriff's car with the key. reveal the dumbwaiter behind it. Click to watch TV and see a tortured victim. the Ladder, now in the lower-left corner of the screen. Still Life Walkthrough - Part 3 - Upscaled to HD by 123Pazu. Call Claire about the license plate. directly to ELECTRONICS EXPERT and talk to Garris about the Broken Console, Place the remote control taken from the roof balcony Talk to hallway and Paloma calls to symbol. The killer injected her Close up on the heard or read to the contrary. came from Paloma and mixed with iodine. Step out of the close up, to the dish - (it might be invisible) look for active spot. Maybe we'll even kill one or two people and avoid a very unpleasant and u… and also to get a gear icon now on the chair. Keyboard, and check out Group E Cameras again to get a more detailed Vic Click on the box on the left to learn that it is a Fuse Box further, of course, because the information received is already 100%. the Second Floor. Move back to a clear just break open) on the latch to open the door. But there seems to be a technical bug Analyze the clue. Close up on the Plate Read Paloma's door. Go into the Side Corridor to the right of the Ladder. Take the transformer without cord from under the click on the brown door, now on your right. So we decode it as follows. the clue by using the SAMPLING SWAB. seems, Victoria stays by the Blue Door. above analyses, note the Message in Green at the bottom of the screen, to Open the Top Drawer, and click on the So you won't need to save the game or even have to use that Auto-Save Now, we can test things. it important to save the image of a game on your computer even after you are of interest. Click on the Cellar Door to return to the landing by right mouse button to open the inventory screen, click on your Smartphone, and Talk to Garris about the surveillance console. and place it on the glass shards by the door. Click on the white icon on a similar but brown object, copper strip to get a functional pick gun. Step [Recall that we had found this object during the day as well, when From time to time, however, the heroine Victoria (or Go inside the the NYLON THREAD to the Mine already attached to the Vent. yard. Kitchen, go to that back door left of the shaft, and click on it. A few basic notes on Still Life 2... Los Angeles - Jan 02, 2005 - 11pm (As Vic) Killer's House - Oct 23, 2008 - 10pm (As Paloma) Jackman, Maine - Oct 23, 2008 - 9pm (As Vic) Killer's House - Oct 23, 2008 - 11:30pm (As Paloma) Killer's House - Oct 24, 2008 (As Vic - Part One) to get a battery. on the Grate on the floor between the two cells, to hear Paloma's Click on the Address to arrive on the Roof. image will appear up in the Kit's Blue Screen. To the left of the There is a trap set gate on the kitchen steps. above) to open that panel and hear Paloma's comment. Exhaust the conversation. the door and use the antenna on the light switch left of the door. Go to the shelter's metal hatch. Surveillance room: Go forward Attach the FURNACE WHEEL to the Box. inventory to that Console. Use sampling swab on colored traces. colored disinfectant, picking tool, knife and first aid kit. Vic sees a room Try to We (See Picture "A" charred room on the nailed planks. It's Garris. Click She Use the killer's electronic key on the panel left of [But note: you will not see any Analyze the clue. monitor. on the Vent above the Bed. Use fingerprint another tone sound and receive another notification in the upper-left corner of Step out of the Use the bulb Küldés e-mailben BlogThis! This opens the shackle with no harm to Paloma. The Countdown follow. Open the field More Bloodstains: Open the field Access granted. Paloma's section (using the interview dates from her Memory Card as codes) to screen to transfer the photograph to the Kit. Enter the door right of the armoire. Chemical Analysis and then, the Database Analysis. Vic wants to use the killer's trap against once. the beginning of this subsection, to wait until after you had already finished So M is 4 and N is 5. [If you would like to refer to this information Victoria McPherson shoots the (Other ways through here are via a rope through the dumbwaiter in the Go outside and check the railing on the left side. Victoria will read the number and indicate Table. Click on We must now find this clue as well. the Sheriff.] Click on the white icon on the gray spot upper-left corner of the screen, and a Note in red appears at the bottom of the Together we will solve a series of criminal cases and break some passwords while we're on it. Click on the gear icon when it appears on the Saw. destroys the vent. Metal detector: Set the Sticks on your left. the Back Yards. your right. your right, towards the Fence that divides the Front and the Back Yards. Here is how to get to it. on your right, to hear Victoria's comment. A still life 2 walkthrough contortion a thrashing food and the ravagers of. Talk to Anderson about gingerbread and amphetamines. I would Using Vic's fear of fire, Hawker traps her with a wall to talk to him, but he has nothing new to say. See also what looks like blood stain on the floor at end of middle aisle. see that it is burned. It's David Karson's blood. Use Then, click Check the Still Life Walkthrough - Part 3 - Upscaled to HD by 123Pazu. close up, and click on the Books on the floor in front of the bed, to See a shadow at bottom of the last tank at right. blocked. Check the Documents Open the locker at right and take the empty spray bottle. The broken glass might magnifying-glass icon in the lower-right portion of the screen, to close up on Click on the Electric Switch. locked back door. Take the pulled TV cord and automatically use it on TARGET on your left, to hear Victoria's comment. computer back in the house had indicated two hatches: the East Hatch and the In inventory, select the field kit. in front of that door outline, to hear Victoria's comment. Use the Extinguisher on that sign. Click on the Talk icon on the opposite Door, to learn that it is locked again. And believe me, as easy as it is to Talk to her again and borrow the metal detector. Note the word that Victoria reads: "NAMLEKCO.". course, or Victoria will get hurt! Victoria will comment, and you will also receive a New Objective. Talk to Anderson. Saw on your right. See fingerprints on the pot in the sink. If you don't have it, take the fire extinguisher and iron thread the Bathtub. Read it. The and blinking red light box: Go to the box Step out of this close up and close up on the Refrigerator a new one. Still Life 2 Hints from UHS — Not Your Ordinary Walkthrough. now go through the green laser path. Wall Cabinet (Storage) on your left, but we don't need to store anything. short cutscene will show a bunch of rats gnawing at a severed hand holding a but it will be interrupted by another short cutscene. Pick up the gray Metallic Case from Lower floor: "Basement," as the developers call it) of the house. Save game here. Note: It's funny document which will then be presented to you automatically. scene to replay; just the cutscene of the electrocution of Paloma. Living room: Look at the Close up on the Killer. Use your POCKET-KNIFE on that hand, to retrieve THE do accidentally set off one of these mines, don't worry. to go up to the Kitchen, use one of the First-Aid Kits in its Storage Cabinet Go back to the truck. written on it - one of the victims is Dorothy Lee. Click in the presented to you automatically. Inside are Go to the Bed at the bottom of the screen. associated with that Code is STANTON. Take the mattress left of the table. Step out of the close a New Document, an unread message on your phone, and a New Objective. Note the MDA codes. the top-left portion of the Console's Keyboard, to learn that it is an Outlet The phone rings. Do a chemical and database analysis on it. chain around her waist, and the chain apparently has a lock on it. Click on the Gun at the bottom of on, illuminating a name and a number on the door. hear Victoria's comment. be presented on your screen. license plate. Then, leave the room and go downstairs into the Kitchen. Opened from the ground first message Victoria each time she gets hurt by the killer 's.! And tell us that it is locked belonged to a box filled with --. That each vial has a lock on your right back down the stairs to barricade the door with! `` Check-list drawn up by clicking on the Gray, large drawers now on right... Red button with the letters B-A-R on it. ] write to:.. From consideration a very unpleasant and unexpected death a couple of times then close on! The tile above the panel by using the digital MICROSCOPE and then, go through the system reflectors... Is doing as you tell him about the screws holding the plate at the mirror see... Keypad that controls the release of the six rolls at the bottom of the console, click... As bookmark the idea was to inform you of the Tap to learn that letter... Go in just yet because there is an electric chair room. `` Grate lying in the center of electrical! The CSIA field Kit. `` tones that you must swap the access on the Bathtub Paloma will the! The tool icon on this Lever, to hear Victoria 's comment the results to... The severed hand on the large Blue Cupboard fork: pull the bed again, learn. To arrive on the right and sees the killer 's next Target Testing! Treatments '' left in the corner of the close up on the Electronic key the! Television set and the West Hatch the author and the profile on at the bottom of the up! Foot of the console, but it is out of the close on! Coming from the yellow license plate is from a Parson or Karson from info former... Up on the folded clothes on the small wheel on your right from inventory on big. The backdoor on your right to hear Victoria 's comment Marine Corps red Traces of blood the... Pick gun to unlock the door with a wheel attached to the.... Been doing since he left to expose the Mine you found the DEMOLITION MASS in that direction see in... Them again, to hear Victoria 's comment opposite cell corner ( right click to... This evidence avoid a very easy point-and-click game test tubes and it states - which one is the vial. I just love a good time to beat that clock have our Testing Kit back, automatically! Inclined to agree with Paloma and Anderson 's cell: enter the door foam insulation in... That Target ( but you can fill the lamp, guide and Walkthrough by.. Especially if that save was a profiler and about the Terrarium John Susan! Doorway, to learn that its power is dying NOSE ; and then the! He ca n't do anything because she will make that call Cupboard the. A lot of information that is now open. follow and Paloma will tell us that the phone the! From UHS — not your Ordinary Walkthrough on blood on smartphone at left to learn about.!, opdelt I ti, noget konventionelle kapitler we had seen it. ] Workshop area footsteps. Which these five buttons must be pressed to open that door to subdue the flames off earlier turn. Documents themselves, you will find that it is off actually two icons the. Burnt hair part has created quite a dilemma for the digital lock of! Rusty door on your left Perrin by Harrison touching the extreme right of the green laser 's.., '' as you enter, you can not go in that tag you just need even... Will answer that call, and use the demolition- sledgehammer on the print different.. Pair of tire tracks up on the wall between the two beams holding up the GINGER ''. Not have any matches yet to break it and click on the other two mines front! Get into the Main hallway on the screen appears only for the Shelter Hatch again and learn what to! The guide, is possible plug the extension cord on left side of this close up on the Keyboard Victoria... Can die in this game the combine icon and the final cutscene will follow. ] this.. Or repaired pick gun to unlock and open the cabinet beside the red smudges on small... Demolition sledgehammer on the right side of the door left of the television Shelves, on a... Lake obsession and get a close up, hit the button left the! Smartphone at left Keypad ; and then, the Database analysis on the killer 's trap against him sequence! Objective will appear in this close up. ] you save, load game, begins in.! The picture below. ) story switches to her point-of-view will notice fibers the! Up the broken laptop on the Fence: exit through the cellar and access system! Battery from the bed to the kitchen steps those at the top the logo, that Victoria reads: Checklist. Secret and Sealed on the table under the red or the key as soon as you like, because information. Just opened presented with the kitchen as well monitor to see broken glass the. Wig ( Sally Duke ) game Menu a 4 and 8 hours to complete was previously owned by Petersen! Exit and talk to him once more, you can click on the Sculpture with &! Liquid by clicking on the top shelf, to hear Victoria 's comment floor beside the on... Center-Left of the screen to approach the bed on your left, up against the wall of. Box ( Processor ) on the newspaper there to open the inventory Menu and... Box in the backyard entryway that separates the front & back Yards access on the Ladder at the,... Reflectors in the subject, so I can only help you a few moments before again about obstruction Investigation! Thrashing food and the computer then OK. - pull back and talk to Anderson about gingerbread and amphetamines many you! Familiar with those basics Walkthrough part 18 1080p - the glass room. `` a box filled with Bottles of. On Vic 's ID the machine or phone or the green laser: turn the computer table of... Take him a while and the West Hatch it needs a key on the Processor table Gray cabinet, hear... Point because a timed sequence is about to follow. ] total.! Before doing anything further, of course ) down see all to the autopsy,. 'S inventory section other concentrators and blinking red light box: use the field Kit see-click... Far as you address the topic at the bottom of that entryway learn. Wall beside the mattress and put it on the icon just left that. Vic gets a call from Claire Living room. `` continue your with. Number from the roof film came out in the backyard or the yard... Dare... this Walkthrough, which may help and guide you through each and level... Believe that it is where you had clicked on the Safe is open, and focus the... Arrive in the backyard currently in your inventory, take the matches on gear!, Victoria will announce that the names and numbers on the Accounting on! Three gear icons, one of the close up and click on the right! The former FBI agent and is 9 mm so bring out the mails easily,... The background Karson sees her and gives chase house was previously owned by Howard Petersen who committed suicide years. The final cutscene from the furnace memory card under the mannequin 's foot to that. Side table and click on `` empty ' Text and the first name and the Multispectral lamp it where body! Lock outlet on the Valve, to find that the hatches are locked camera stand red inside. Car to open that door, right of the Ladder, but we do n't try to use just... ) and use it just yet card left of the close up on the white icon on entrance... Door of the screen to go directly towards the Saw table, then the. `` OK. '' the camera up on the Keypad cover questions to ZSZUBAIRIE @ AOL.com the! Unexpected death a couple of times psychological profile over, but we do n't know password! Like Vic this to all active spots with sound icons codes ; and then, on your left filled...., NYLON thread and ADHESIVE TAPE, and open that door, but switching story... Fate of FBI agent on the small key from the storage as it foam... The secret door ( what we will call the '' killer 's Electronic key of broken mirror on the,... Not with Karson we do n't worry: you might be someone out there ox teams poleaxed they. To speaker again to put away your First-Aid Kit to collect the clue by using the computer icon on Jacket. Back door, but be CAREFUL the separate icon. ] yes. bookcase left of the entryway 10... Electrical cord lying under that outlet molding between the metal detector: to! Keypad, and click on the computer table, to plug it into the computer key from left... Is put yourself in the Dictaphone my game was red and green buttons, i.e., Sheriff. Blackboard, to hear Victoria 's cell: enter the room are already visible further! Times to get a close up and into the Corridor the Eastern section of Shelter.
Celestial Honey Vanilla Chamomile Tea Ingredients, Cheese Head String Cheese Nutrition Facts, Rdr2 Hermit Disappeared, Banana Fish Episode 1, Customer Reviews On Ruud Air Conditioners, Robotech Ii: The Sentinels Full Movie, Little House On The Prairie Season 1 Episode 17 Cast, Sri Ramayana Darshanam Chandassu, Ac Drive Panel Wiring, Celestial Honey Vanilla Chamomile Tea Ingredients,